ERA PUBLISHES 26TH ANNUAL YEARBOOK

High Street Resurgence Sees Record Stores Increase Market Share By Nearly a Third in Five Years
Entertainment Outperforms Alcohol, Eating Out and Gambling in Latest Leisure Spending Statistics
Digital entertainment and retail association ERA today publishes the 26th edition of its annual yearbook detailing the progress of the music, video and games sectors in 2025. It builds on interim figures released in January which showed the sector achieved revenues of £13.3bn last year, up 7.1%, meaning it grew four times faster than the wider UK economy.
Music is fighting back on the High Street
ERA research shows physical record shops continuing to grow in strength driven by the growth in vinyl sales (now at an 18-year high). While home delivery continues to account for more than half of physical music sales, bricks and mortar stores have increased their share by nearly a third since 2021 to 41.2%. They have increased their share of total music sales (including streaming) to 6.2% over the same period.
How High Street Stores Have Increased Their Share of UK Music Sales:
| Share of Total Sales | Share of Physical Music Sales | |
|---|---|---|
| 2021 | 4.8% | 31.7% |
| 2022 | 5.2% | 37.8% |
| 2023 | 5.4% | 38.3% |
| 2024 | 5.5% | 39.4% |
| 2025 | 6.2% | 41.2% |
Increasing demand for vinyl from millennials has led to growth for the UK’s only national music retail chain HMV, now with around 120 stores, and has led to a spurt of independent store openings. The total number of independents increased to 499 in 2025 – up 28 on the year.
ERA CEO Kim Bayley said,
“Record shops are proving they can compete and prosper by doubling down on vinyl and by attracting a new generation of buyers attracted by the IRL (in real life) experience. Shops have reinvented themselves to become cultural hubs on the High Street, offering live performances – around 4,000 of them last year – and an immersive experience the internet cannot match.”
But Bayley warned that increasing business rates and other costs now threaten that resurgence. “Record stores have created this success without any help, reinventing themselves as cultural anchors on the UK’s often dismal High Streets. There’s a real fear that without relief this raft of unwelcome new costs could throw their renaissance into reverse.”
Entertainment outperforms alcohol, eating out and gambling in latest leisure stats
The ERA Yearbook contains latest data from Sheffield Hallam University’s highly-regarded Leisure industries Research Centre which offers an overview of UK leisure spending and shows that in 2025 entertainment sales grew faster than every sector apart from ‘local entertainment’ (cinema, gigs, theatre etc) and overseas holidays.
With growth of 7.1% the music, video and games sectors outstripped books, magazines and newspapers (down 0.7%), gambling (up 1.5%), alcohol (up 5.3%) and eating out (up 6.4%).
UK Leisure Spending 2025:
| 2024 | 2025 | % Change | |
|---|---|---|---|
| Local entertainment (cinema, gigs, theatre etc) | 15.3 | 16.9 | 10.2% |
| Holidays overseas | 77.4 | 84.8 | 9.5% |
| Video, Games and Recorded Music | 12.4 | 13.3 | 7.1% |
| Eating out | 87.1 | 92.7 | 6.4% |
| Sightseeing | 1.9 | 2.1 | 6.0% |
| Active Sport | 37.7 | 39.9 | 5.8% |
| Alcoholic drink | 78.6 | 82.8 | 5.3% |
| House and garden | 32.6 | 33.7 | 3.5% |
| Entertainment Hardware, TV, PCs and Other | 20.8 | 21.3 | 2.6% |
| Holidays in UK | 25.0 | 25.6 | 2.3% |
| Gambling | 11.8 | 12.0 | 1.5% |
| Hobbies and pastimes | 22.4 | 22.7 | 1.4% |
| Reading | 8.2 | 8.1 | -0.7% |
Source: Leisure Industries Research Centre, Sheffield Hallam University
ERA CEO Kim Bayley said,
“Entertainment’s 7.1% growth in 2025 was certainly above expectations, but these new figures show that in the context of the broader leisure sector 2025 really was a banner year for music, video and games. This reflects the changing role of entertainment in the streaming age from treat or gift to everyday necessity with, for example an average of 2.9 video subscriptions per person.”
Bayley pointed to figures – also in the ERA Yearbook – which show the average consumer in the UK watches 17.6 hours of film and TV, listens to 12 hours of music, plays 8.9 hours of games, and listens to 3.8 hours of podcasts every week.
“This is dramatic evidence of the ubiquity of entertainment,” she said. “It means people in the UK now spend over a third of their waking hours engaging with entertainment.”*
* Total entertainment hours per week – 42 hours. Assuming 16 hour waking day and 112 hour waking week – 37.5% of waking time engaging with entertainment.
