Entertainment scores its best year ever as music, video and games revenues surge through the £6bn barrier
Discs have a good year as vinyl booms and CDs hold their own
Entertainment scores its
best year ever as music, video and games revenues
surge through the £6bn barrier
Discs have a good year as
vinyl booms and CDs hold their own
Adele's 25 pips FIFA 16 to
become hit of the year
Wednesday 6 January 2016: Surging digital
revenues pushed the UK's combined games, video and music markets to
an all-time high of £6.1bn in 2015, finally shrugging off a decade
of decline, according to latest figures from the Entertainment
Retailers Association (ERA) based on data from the Official Charts
Company (music, video) and GfK Chart-track (videogames).
Entertainment sales reached £6.04bn in 2004, but that peak was
then followed by years of decline, hitting a low point of £5.2bn in
2012 in the face of the impact of the internet and the closure of
High Street names like Woolworths, Our Price and Virgin.
Latest figures, however, suggest that substantial investment by
new digital retailers and services is finally helping the industry
turn the corner.
All three entertainment sectors registered growth last
year with video up 1.5%, music up 3.5% and games up a striking
In each sector, it was digital services driving the
· In music, streaming services such
as Spotify, Google Play Music, Apple Music, Deezer and
Amazon Prime Music increased sales by nearly 50% to £251m over the
· In video, digital revenues from
services such as Netflix and Amazon Prime and Sky Store exceeded
£1bn for the first time, making it almost certain that video will
become a majority-digital business in 2016;
· And in games digital revenues
from online and mobile services - which are more than those of
music and video put together -grew 17% to £1.9bn.
Digital services, many of them developed by ERA members,
now account for nearly 60% of entertainment revenues in the
ERA CEO Kim Bayley said, "Ten years ago the entertainment
business was on the edge of a precipice. Piracy was rampant and
there were few legal alternatives. Thanks to huge investments by
the likes of Apple and Steam and Netflix and Spotify, there has
been a significant turnaround. From indie record stores to video on
demand, from High Street chains to streaming services, internet
retail and supermarkets, there has never been such a wide variety
of ways for people to get the music, video and games they
For full market figures see
Discs have a good year as vinyl booms and console games
While digital generated most growth in 2015, established
disc-based formats remained the formats of choice for
Vinyl album sales continued their relentless surge up 65% on
2014 to £42m, but remain a niche taste, accounting for just 6% of
the album market.
Strikingly, console software driven by the Xbox One and PS4
platforms more than held its own in the face of booming growth in
digital games, showing an increase of 1.6% to £866m in
Meanwhile the compact disc - launched in 1982 - enjoyed its best
year in a decade declining just 3.7% and generating sales of
Compact discs are proving much more resilient than music
downloads, the format which was tipped to replace them and which is
now clearly well off its 2013 peak, declining in value 13% to less
than £300m in 2015.
Said Bayley, "It is clearly way too soon to write off the CD or
other disc-based formats. Hopefully we have now all learned the
lesson of the vinyl LP that older formats can happily co-exist with
newer ways of enjoying entertainment. The fact is that different
formats provide different benefits to different groups of
entertainment fans. That diversity is proving to be the
entertainment market's greatest strength."
Music: Physical / Digital - The Official Charts Company.
Streaming (subscription only) - BPI.
Video: Physical - The Official Charts Company / BVA. Digital -
IHS estimates (including EST, TV-VoD, web-based VoD and sVoD
Games: Physical - GfK Chart Track. Digital - IHS estimates
(including digital online, mobile and tablet gaming).
Adele's 25 pips FIFA 16 to become hit of the
The biggest entertainment hit of the year was Adele's25,
released on November 20, which sold just over 2.6m copies in the
six weeks to the end of the year.
It narrowly beat gaming perennial,FIFA 16,whose latest
edition released in September sold 2.5m copies.
Overall the Top 20 entertainment titles included six music
titles, five games and nine videos, led byPaddington.
ENDS Source. Music - Official
Charts Company with 5% upweight on physical copies. Video -
Official Charts Company. Games - GfK Chart-track
For more information, please contact Steve Redmond, email@example.com 07770 924
ERA is the trade association representing the vast majority of
retailers and digital services offering music, video and games. Its
members range from independent record shops (Reflex, Sister Ray) to
digital services (Spotify, Netflix, Deezer, 7digital) to internet
retailers (Amazon) to specialist High Street operators (HMV, Game)
and supermarkets (Tesco, Sainsburys, Asda, Morrisons)
ERA members supply the sales data which powers the Official
Charts Company (music and video charts) and GfK Chart-Track
(videogames). Together with record companies trade association the
BPI, it owns the Official Charts Company.
ERA provides the organisational force behind Record Store Day,
the annual celebration of independent record stores which has
become the most successful new music industry promotion of the past
ERA works closely with its sister organisations in music, video
and games and is a strong proponent of open markets, open standards
and consumer choice.